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In Game 1 and Game 2 in their semifinal against Invictus Gaming, FunPlus Phoenix showed a tendency to draft low economy based mid laners which assisted them in early invades on the bottom half of the map. This gave bot lane priority which they use to shift resources up towards mid to either set up tower dives or surgical ganks to set Doinb up for success.
FunPlus Phoenix takes this concept to the next level in the grand final against Europe’s G2 Esports, but transitions it towards the top half of the map. It’s crucial to note that this also played into FunPlus Phoenix’s wheelhouse due to how strong G2’s mid laner, Rasmus "Caps" Borregaard Winther, was--and still is. Doinb would have a difficult time matching one of the world’s best in the one-on-one, so, FunPlus Phoenix adapted. Instead of having their support rotate mid, they have their mid laner rotate top to set up a tower dive and score first blood at 3:11 into the game.
Now, this isn’t an argument to say that the Overwatch League needs to be more aggressive or unorthodox, but if that is what your team excels at then don’t fight against it. I’m arguing that each team needs to lean into their viewpoint and their strengths in the coming 2020 season.
Doinb wasn’t considered a great mid laner nor a particularly mechanically skilled one, but he used his unorthodox picks to influence other sides of the map. This dichotomy is succinctly discussed on the broadcast in Game 2 between longtime League of Legends commentators Trevor "Quickshot" Henry and Martin “Deficio” Lynge.
FunPlus Phoenix and even G2 Esports, to the same extent, are great examples from other esports that show you that, with proper planning, your style of play can work. The Overwatch League, as a whole, could use a fresh coat of paint in this regard.
Going back to APEX Season 2 you’ve got a rookie team like Meta Athena, who almost stole the show and became royal roaders. They not only played around their star Zarya player, Choi "Hoon" Jae-hoon, but they also pioneered creative ways to abuse and traverse different maps using Mei’s Ice Wall ability.
We can go even further back into Overwatch history and draw up the Finish team SG-1, who later became Ninjas in Pyjamas. They played against the grain and pioneered a very heavy tank style when everyone at the time was playing more pick oriented heroes.
Early on in the inaugural season, I pegged the Overwatch League to be the more varied system when it came to compositional diversity and stylistic matchups. This ended up not being the case and its semi-professional academy league, Overwatch Contenders, was infinitely more creative. Showcasing diverse casts of tank compositions like GOATS and going all the way to piecemeal compositions like Clockwork Vendetta shows that this can work at varying levels of play.