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Back in Goblins versus Gnomes, the game’s first proper expansion pack, a neutral minion called Annoy-o-Tron was introduced. It gives you a 1/2 body with Taunt (meaning your opponent has to attack it) and Divine Shield (meaning it won’t take damage the first time it gets hit). Its name was very appropriate: the low attack and health meant that it never really did anything meaningful on the board, but it soaked up two attacks, taking up valuable time from your enemy. It was never on the forefront on the metagame but it was a fun and memorable card – mostly thanks to its “Hello! Hello! Hello!” sound effect on summoning – with the occasional fringe application in some very specific decks.
Now it’s back, better than ever.
Under normal circumstances, it takes four separate attacks to get past the Taunts – an obscene amount by Hearthstone’s standards where you can’t even have more than seven on the board and there’s a specific tech card to punish you for having at least four at the same time –, which means that it buys a lot of time for the player hiding behind the little robots. It works just as well as a stall tactic as a way to solidify an existing lead on the board – and the most, well, annoying part about it is that the Divine Shields protect the taunts from most spell-based solutions as well. The card is almost guaranteed to eat up more time and mana that it cost to initially cast and its token-y nature (summoning three separate minions with one card is fairly rare) can also be a boon for aggressive decks.
Giggling Inventor is close to omnipresent in the metagame. Aggressive decks can bank on having a board lead by the time the card is playable, using it to protect their existing advantage while combo and control archetypes can use it to buy time until they find their win condition and answers respectively. As per the latest Vicious Syndicate report, a highly respected community-driven data analysis project for Hearthstone,
“Internally, we joked around that the process of deck refinement in Boomsday can be measured by the rise of Giggling Inventors because the correlation was staggering. This card is the #1 nerf candidate for the next balance patch. Do not dust your extra copies.”The card is also a prime choice in Arena, the game’s draft-based format for the very same reason as its incredible flexibility and “stickiness” is perhaps even more relevant there than in the constructed modes – and the card has become so popular that it single-handedly catapulted Mossy Horror, a six-mana tech option to a top pick (and a very viable card choice in Standard as well) mainly because it is one of the few options to cleanly deal with a Giggling Inventor.
It's quite likely that this will be the fate of Giggling Inventor as well, judging by the developers’ preferences in this regard: they’ve gone on record multiple times that protecting a card’s “identity” is of utmost importance to them, and it’s only the most egregious cases where they actually adjust its effect instead of upping its price. This would make a lot of sense in the case of this particular minion: a slightly more costly set of “Hello!”-s would still be very strong in slower decks – and it would notably make it unplayable in a certain Warrior archetype that is restricted to odd-cost cards only – while removing its utility from more aggressive strategies that can no longer “lock in” their early advantages on the board.
Team 5 are notoriously unwilling to share their nerf-related plans in advance, so don’t expect any concrete statements on the matter for a while – the void created by their silence will have to be filled by thousands of “Hello!”-s every minute for the time being.
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YelloRambo is a Legend-ranked Hearthstone player. If you liked this content, follow him on Twitter at @Luci_Kelemen.