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Along with that comes Push, Overwatch’s newest “core” game mode that will be injected into both quick play and the ranked ladder once the game was released. The easiest way that I’ve found to explain the general concept of Push is to think about it like a map with a neutral payload. Two teams will then fight over controlling a strangely friendly robot who pushes your team’s “payload” (I know it’s a barricade, but bear with me).
On top of that, Overwatch will be receiving what looks like an influx of around 2-4 new heroes with Overwatch 2’s release and speculation has already kicked off on who could possibly be.
And as I alluded to earlier, the biggest change coming with Overwatch 2 is story-based PvE content. It seems like the team at Blizzard has seen how exciting the Overwatch: Archives events have been in the past and has taken them and expanded the principle of it’s design into the base of most of the story missions. As it stands currently, it looks to be locked to a four-player party that can go through more general Overwatch 2 story missions or “hero missions” which seem to be a more individualistic progression through one hero’s story.