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Valorant is a tactical shooter in which players control Agents with different abilities. It mimics CS:GO’s guns, shooting and movement while making the game feel easier and much quicker to get into. The spray patterns are randomized after a few bullets, head hitboxes are more generous and the economy isn’t as punishing as in Valve’s FPS title, allowing teams to buy decent loadouts most of the rounds, even after losing.
Riot’s implementation of hero-shooter mechanics is very subtle. Agent choice does not influence gun-play — every agent has access to the same arsenal of weapons— but it does change the way maps are played, very similarly to utility in CS:GO. While a few Agents have kits that have no comparable impact to Counter Strike’s grenades (Brimstone’s nuke, Sage’s resurrect, Phoenix’s ultimate), most abilities have a tactical role equivalent to Smokes or HEs in Valve’s title. The fact that most of these need to be purchased in the shop at the beginning of every round just makes the comparison more obvious.
What I see as Riot Games’ biggest success with Valorant, having played a lot of Overwatch and CS:GO, is Quality of Life changes. As soon as I pressed B to open the shop at the beginning of my first round I was mind-blown. Every single ability and weapon you can buy is shown at once, eliminating the need to navigate circular menus that waste half of your screen. If you need someone to drop you a weapon, you can request it with one button press. If you want to buy someone a weapon, you can do so with one button press. Bought a weapon or ability by mistake? Right click it and your money’s back.
This is a fantastic system that could literally be copy and pasted onto CS:GO. Valve’s menu has barely changed for more than a decade and it shows, especially after using such a better one in Valorant.
The second feature is something that Counter Strike technically already has, but is only available in community maps and is therefore much less polished than something created by the game’s Devs: a dedicated practice map. When you are in Valorant’s “Play” menu, you will have the option to enter into Practice Mode. This will take you to a dedicated Map that allows you to train your aim against bots or targets — CS:GO’s most similar, albeit much worse, feature would be Aim-Botz, a workshop map— while being able to choose personalize your training (Difficulty, gun-choice, agent-choice) all without needing to load in or out of the game.
This already sounds like an amazing addition, but Riot went even further with it and allowed players to do a seamless transition between this Aim-Training Map and a Bomb-Plant/Defuse simulation Map— something similar exists in CS:GO, but only with players since it is another community map. This transition is made by entering a teleporter and swapping between these two places, also with no loadings or any need to exit back into the main menu. The simulations are not as deep in personalization as the aim-training area, but it can serve as a good extra warm-up and it is just a good extra-feature to have.
This is another fantastic implementation of something Valve knows the community wants (the aforementioned Workshop maps are quite famous) and that Valorant just showed how to do correctly.
The last and probably harder feature to implement in CS:GO is the way Smokes work. Utility in Counter Strike does not work perfectly.