Will Dota 2’s The International Ever Reclaim Its Prize Pool Glory? A Deep Dive into Stagnation and Future Prospects
The International (TI), Dota 2’s flagship esports tournament, once stood as a beacon of extravagance in the gaming world. From humble beginnings in 2011 with a $1.6 million prize pool to an unprecedented peak of over $40 million in 2021, TI’s crowdfunded model turned it into the envy of esports. But in recent years, the numbers have plummeted, leaving fans and pros alike wondering: can TI—or any future iteration—ever recapture that “glorious” era of high-stakes glory? This article examines the history, the reasons behind the stagnation, and the likelihood of a resurgence.
A Golden Era: The Rise of TI’s Prize Pools
When Valve launched The International in 2011 at Gamescom in Cologne, Germany, its $1.6 million prize pool was revolutionary, crowning Natus Vincere as the first champions with a $1 million win. The tournament stayed at that level for TI2 in 2012, but everything changed in 2013 with the introduction of the in-game Compendium (later evolving into the Battle Pass). This allowed players to contribute directly, with 25% of sales funneled into the prize pool.
From there, the pools exploded: TI4 hit $10.9 million in 2014, TI5 soared to $18.4 million in 2015, and the streak continued, breaking records annually until TI10’s jaw-dropping $40.0 million in 2021—the largest in esports history. This crowdfunding magic not only incentivized community participation but also elevated Dota 2 pros to the highest earners in esports, with eight players surpassing even StarCraft legend Jaedong.
The Fall: Stagnation Sets In
The downward spiral began with TI11 in 2022, where the prize pool dipped to $18.9 million—the first time it failed to surpass the previous year. By TI12 in 2023, it cratered to just $3.0 million, the lowest since 2013. TI13 in 2024 barely improved, reaching $2.8 million despite a base of $1.6 million plus Compendium contributions. [TI14 in 2025, won by Team Falcons in Hamburg, Germany, hovered around similar levels, with ongoing growth but far from recapturing past highs.
Here’s a snapshot of TI’s prize pool evolution:
Year | Tournament | Prize Pool (USD) |
---|---|---|
2011 | TI1 | $1.6M |
2012 | TI2 | $1.6M |
2013 | TI3 | $2.9M |
2014 | TI4 | $10.9M |
2015 | TI5 | $18.4M |
2016 | TI6 | $20.8M |
2017 | TI7 | $24.8M |
2018 | TI8 | $25.5M |
2019 | TI9 | $34.3M |
2021 | TI10 | $40.0M |
2022 | TI11 | $18.9M |
2023 | TI12 | $3.0M |
2024 | TI13 | $2.8M |
2025 | TI14 | ~$3.0M (est.) |
(Compiled from historical data; estimates for 2025 based on ongoing Compendium sales.)
Why the Stagnation? Unpacking the Causes
Several interconnected factors have contributed to this decline. Primarily, Valve’s strategic pivot away from the lavish Battle Pass system in 2022 played a pivotal role. The company cited a desire to “spread the love” across the esports calendar rather than concentrating funds on one event, ending the Dota Pro Circuit and scaling back cosmetic incentives.
Compounding this, Dota 2’s overall player base has shrunk. Concurrent users peaked at over 1.2 million during TI10 but have hovered around 300,000-500,000 in recent years, reducing the pool of potential buyers. Community sentiment on platforms like X echoes this frustration, with users lamenting the “death” of the scene and comparing TI unfavorably to events like Riyadh Masters, which boast $5M+ pools without relying on hats. Pros like former Azure Ray offlaner Chalice have voiced disappointment, calling TI12’s winnings “too little” after years of life-changing sums
Broader esports trends also factor in: regional pricing for Battle Passes diluted global contributions, and Valve’s focus shifted toward game updates over monetized events. Meanwhile, third-party tournaments like the Esports World Cup have stepped in with $3M-$5M pools, diluting TI’s prestige.
Can It Catch Up? Assessing the Likelihood
The outlook is cautiously pessimistic. On the positive side, Dota 2’s total annual prize pools remain robust at $23.8 million in 2024, buoyed by external sponsors like Saudi Arabia’s Esports World Cup ($3M for 2025). Emerging young talents are securing big contracts, and TI15 in 2026—rumored for China—could leverage regional hype to boost Compendium sales. If Valve reintroduces a hybrid Battle Pass with appealing cosmetics, it could reignite crowdfunding, potentially pushing pools back to $10M+.
However, structural challenges loom large. Without a return to the old model, TI risks becoming “just another tournament,” as one X user noted, especially with mobile MOBAs like PUBG Mobile outpacing it in prizes. Declining player engagement and Valve’s hands-off approach suggest stagnation may persist unless a major catalyst—like a game revitalization or esports boom—emerges. Adjusted for inflation, today’s $3M feels like $1.5M in 2013 dollars, underscoring the real loss.
In conclusion, while a full return to $40M glory seems unlikely in the near term—perhaps a 20-30% chance over the next five years—strategic tweaks could stabilize TI at $10M levels, preserving its legacy. Dota 2’s community-driven spirit endures, but it may need to evolve beyond prize pools to thrive. What do you think—time for Valve to bring back the hats?
Follow for more esports analysis. Sources cited inline.