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Top 5 MMOs/ARPGs of 2025: The Year’s Biggest Hits by Hype, Buzz, and Player Counts

 

 

Top 5 MMOs of 2025: The Year’s Biggest Hits by Hype, Buzz, and Player Counts

(Disclaimer, this is only pulled from quantifiable data, meaning games that probably are “popping off” like Guild Wars 2 are not on here. Furthermore, this is a look at the whole year, and not just recent.)

As 2025 draws to a close, the MMO landscape proved vibrant and diverse. While blockbuster new releases were scarcer than anticipated—with many hyped titles like Dune: Awakening, Chrono Odyssey, and Stars Reach still in development or early access—established giants dominated player counts, and a few standouts generated massive buzz through expansions, updates, and sheer staying power. Path of Exile 2 exploded onto the scene as the undisputed player-count king, while timeless favorites like Warframe and Final Fantasy XIV kept communities thriving. Hype centered on sandbox newcomers like Ashes of Creation (showing +200% growth) and sustained performers like Throne and Liberty.

Player data from MMO-Population (daily estimates as of Dec 13, 2025) and SteamDB paints a clear picture of dominance. Here’s a snapshot of the top 10 by total daily players:

Rank MMO Daily Players Notes
1 Path of Exile 2 2,749,309 ARPG MMO juggernaut, Steam peak 578k
2 Warframe 1,654,445 Free-to-play staple with endless updates
3 War Thunder 1,068,668 Vehicle combat MMO leader
4 Diablo IV 430,636 Seasonal ARPG refresh keeps it hot
5 Destiny 2 324,436 Looter-shooter with strong raids
6 Black Desert Online 242,345 Grinding paradise
7 Throne and Liberty 109,077 NCSoft’s guild wars sensation
8 Elder Scrolls Online 103,091 Expansive world-building
9 Final Fantasy XIV 97,659 Narrative masterpiece
10 Old School RuneScape 115,375 (alt ranking) Nostalgia powerhouse

Our top 5 ranks a blend of raw numbers, social buzz (from X trends and YouTuber tier lists), and critical acclaim. These are the MMOs that defined 2025.

1. Path of Exile 2 – The Unstoppable Force

Path of Exile 2 wasn’t just a sequel; it was a revolution. Launching with unprecedented scale, it shattered records with over 2.7 million daily players and a Steam all-time peak of 578k. Endless build variety, deep endgame, and free-to-play accessibility fueled non-stop hype. X buzz exploded around its Druid league, and it’s the top Steam MMORPG by far. If 2025 had an MMO MVP, this is it.

2. Warframe – The Eternal Grind King

Warframe’s 1.6 million daily players prove it’s the blueprint for live-service success. 2025’s updates—like AI-driven missions and crossovers—kept it fresh, earning spots in “best value” lists. Free, fair monetization, and a passionate community made it a safe bet for solo or squad play. Buzz? Creators like TheLazyPeon rave about its longevity.

3. Destiny 2 – Raid Boss of Engagement

Bungie’s looter-shooter hit 324k daily players, dominating Steam charts (31k current) and X raids chatter. Expansions like The Final Shape (echoing into 2025) delivered epic storytelling and PvP. It’s the go-to for competitive buzz, consistently ranking in PCGamesN’s elite tier.

4. Throne and Liberty – Hype Carryover Champion

NCSoft’s 2024 launch carried massive 2025 momentum with 109k daily players and guild-war dominance. Free-to-play with massive sieges, it topped “value” lists and YouTube “start now” guides. Buzz peaked around cross-platform play and anti-pay-to-win tweaks.

5. Final Fantasy XIV – Storytelling Supreme

With 97k daily players and Steam concurrency around 13k, FFXIV’s expansions (Dawntrail vibes lingering) solidified its rep as the “best MMO” for narrative and community. MassivelyOP crowned it #1 for value; X and Reddit hype its solo-friendly raids. Quality over quantity.

Honorable Mentions & 2026 Tease

  • Ashes of Creation: +200% growth, 17k Steam current—sandbox hype machine.
  • Black Desert Online & Elder Scrolls Online: Grinding and lore lovers’ delights (200k+ combined).
  • Web3 niches like RavenQuest generated cult buzz but lacked mainstream scale.

2025 belonged to polished veterans and one mega-sequel. 2026? Watch for BitCraft and delayed giants. Jump in now—these worlds won’t wait!

 

From Cult Crashes to Box Office Billionaires: The Triumphant History of Video Game Movies

 

 

From Cult Crashes to Box Office Billionaires:
The Triumphant History of Video Game Movies

Last night at The Game Awards 2025, Paramount and Legendary finally dropped the first teaser for the new live-action Street Fighter movie (October 16, 2026), and the internet lost its mind. With Noah Centineo, Jason Momoa, 50 Cent, Roman Reigns, Cody Rhodes, and classic moves on full display, the hype is real.

This announcement also reminds us how far video game movies have come — from the gloriously terrible 1994 Street Fighter to billion-dollar juggernauts. Here’s the story of the adaptations that actually worked, either by being legitimately great or by being “so bad they’re good” cult classics.

The 1990s: Birth of the Cult Classics

  • Super Mario Bros. (1993) – Bob Hoskins, John Leguizamo, and a dinosaur-evolved King Koopa. Bombed at release ($38.9 M vs $42–48 M budget, 29 % RT), now a psychedelic cult masterpiece beloved for its unhinged energy and lines like “Trust the fungus!”
  • Street Fighter (1994) – Jean-Claude Van Damme as Guile, Raul Julia hamming it up as Bison. Made $99.4 M on $35 M and sits at 11 % RT, yet remains the gold standard of cheesy ‘90s video-game cheese.
  • Mortal Kombat (1995) – Paul W.S. Anderson’s debut nailed the vibe, made $124.7 M on $20 M, and still holds up as the most rewatchable tournament fighter movie ever.

The 2000s: Action Franchises Take Root

  • Lara Croft: Tomb Raider (2001) – Angelina Jolie defined the role; $274.7 M worldwide.
  • Resident Evil franchise (2002–2016) – Milla Jovovich vs zombies. Six films, over $1.2 billion total. Pure popcorn guilty pleasure.

The 2010s: Global Hits and Fan Service

  • Prince of Persia: The Sands of Time (2010) – $336.4 M with Jake Gyllenhaal parkouring through time.
  • Warcraft (2016) – $439 M (mostly China) and jaw-dropping orc CGI.
  • Pokémon: Detective Pikachu (2019) – Ryan Reynolds as a fuzzy electric mouse. 68 % RT, $433 M, and the first genuine critical hit.

The 2020s: The Renaissance — Billions and Beyond

  • Sonic the Hedgehog trilogy (2020–2024) – After the redesign fix, the series grossed $320 M + $405 M + $492 M and climbed to 86 % RT with the third film.
  • The Super Mario Bros. Movie (2023) – Illumination’s animated juggernaut: $1.36 billion, still the king.
  • Five Nights at Freddy’s (2023) – $20 M budget → $297 M worldwide. Jump-scare gold.
  • A Minecraft Movie (2025) – Jack Black + Jason Momoa = $958 million and counting.

All-Time Top 10 Highest-Grossing Video Game Movies
(Worldwide, unadjusted)

Rank Title (Year) Worldwide Gross Format
1 The Super Mario Bros. Movie (2023) $1.36 billion Animated
2 A Minecraft Movie (2025) $958 million Live-action
3 Sonic the Hedgehog 3 (2024) $492 million Live-action/CGI
4 Warcraft (2016) $439 million Live-action
5 Pokémon: Detective Pikachu (2019) $433 million Live-action/CGI
6 Rampage (2018) $428 million Live-action
7 Uncharted (2022) $407 million Live-action
8 Sonic the Hedgehog 2 (2022) $405 million Live-action/CGI
9 The Angry Birds Movie (2016) $352 million Animated
10 Prince of Persia: The Sands of Time (2010) $336 million Live-action

Punching Toward the Future
Thirty years ago we were laughing at Goomba heads and Raul Julia’s Bison monologues. Today, video game movies are some of the biggest blockbusters on the planet. If the new Street Fighter can blend the original’s unhinged charm with the polish of Sonic and Mario, we might be looking at the next evolution of the genre. Hadouken incoming.

 

Can Half-Life 3 Live Up to Two Decades of Mythic Hype?

 

Tonight, as the gaming world descends into a frenzy at The Game Awards, one name looms larger than any other: Half-Life 3. Rumors have reached fever pitch, with insiders claiming a 2025 reveal is all but locked in, potentially tied to Valve’s impending Steam Machine relaunch in spring 2026. Data miners report the game—codenamed HLX—is “playable from start to finish” internally, in polishing stages with machine-learning-driven physics for fluids and destruction that Valve waited years to perfect. X is ablaze with hopium: “Half-Life 3 today? Sim ou claro?” one fan pleads in Portuguese, while others bet homes and cheeseburgers on a TGA drop.

But here’s the rub: After 21 years since Half-Life 2 shattered expectations in 2004, and 5 since Half-Life: Alyx redefined VR, can HL3 possibly deliver? The hype is a hydra—fueled by silence, memes, and tech’s relentless march. Many fear it’s become an unattainable god, destined to crumble like Duke Nukem Forever-style. My hypothesis: Yes, it absolutely can. Valve doesn’t just make games; they rewrite rulebooks. Let’s break it down.

The Hype Hydra: A Double-Edged Crowbar

The wait has been torturous. Half-Life 2’s Episode Two cliffhanger in 2007 left Gordon Freeman frozen mid-resonance cascade, fans chanting “Release the Freeman!” ever since. Enter Valve Time™: delays breed legends, but also impossible bars. X posts capture the delirium—”Half-Life 3 Hopium Levels…CRITICAL”—as leaks swirl about a “final chapter” trailer dropping imminently.

Critics argue the delay is fatal. Tech has exploded: Unreal Engine 5’s Nanite virtualizes worlds, Starfield and Cyberpunk 2077 push procedural galaxies and ray-traced cities, AI NPCs improvise dialogue. A 2004-era linear shooter? It’d feel quaint next to Black Myth: Wukong’s spectacle. Expectations? Sky-high. Fans demand Alyx-level physics, open-world Combine invasions, G-Man twists resolving 20-year lore. Fail, and it’s “Valve fumbled the bag.”

Tech’s Double Bind: Curse or Catalyst?

Advancements are the ultimate troll. HL2 pioneered facial animations, Havok physics, and seamless narrative—revolutionary then. Today? RTX cards pump 8K path-traced mayhem, DLSS/FSR upscale miracles, and neural radiance fields reconstruct reality. Valve’s Source 2, updated relentlessly, now boasts ML-accelerated destruction and fluids—leaks suggest HL3 waited for this exact holy grail.

Era Tech Milestones HL3 Opportunity
HL2 (2004) Source Engine: Rag dolls, lip-sync, HDR Baseline: Narrative FPS king
Alyx (2020) VR haptics, motion controls, gravity gloves Proved Valve innovates mediums
HL3 (2026?) Source 2 + ML physics, Deck-ray integration?, Steam Machine optimization Nanite-scale Xen, AI advisors, hybrid VR/flat play

The risk? Overambition. Cyberpunk launched broken despite hype; No Man’s Sky redeemed itself post-flop. But Valve? They ship polished (Steam Deck notwithstanding). HL3 could leverage Deck/Steam Machine for portable epics, ray-traced Ravenholm remakes, or procedural Borealis voyages—tech as enabler, not anchor.

Valve’s Secret Sauce: Perfection Over Hype

Valve defies norms. No annual sequel pressure like EA’s sports titles; they pivot (Dota 2, Artifact lessons learned). Alyx wasn’t “safe”—full VR commitment, $60 price—and it nailed it, earning universal GOTY contention. Insiders say HL3 is “far along,” not vaporware.

Hypothesis: They’ll subvert expectations again. Not a 100-hour open-world RPG, but a taut 12–15 hour masterpiece: gravity-manipulating portals 2.0, Combine dropships with emergent AI tactics, multiverse G-Man mind-bends tying Alyx’s ending. Hybrid mode? Play flat, optional VR gravity gloves for legacy fans. Launch bundled with the new Steam Machine—perfect synergy perfected.

Past parallels:
Duke Nukem Forever (2011): 14-year wait, tech-stale, jokes fell flat. Fail.
Final Fantasy VII Remake (2020): 23 years later, reinvented faithfully. Triumph.

Valve channels the latter: Evolve the formula, don’t chase trends.

The Verdict: Freeman Rises, Hype Delivers

Half-Life 3 will live up to the hype—not by matching every modern AAA’s bombast, but by being quintessentially Valve: innovative, immersive, unforgettable. The wait honed it into a diamond. If The Game Awards teases tonight (or soon after), expect shockwaves.

Rise and shine, Mr. Freeman. The resonance cascade awaits. Your move, Valve.

December 11, 2025

 

The Great RAM Surge of 2025: Why Memory Prices Are Skyrocketing






The Great RAM Surge of 2025: Why Memory Prices Are Skyrocketing


The Great RAM Surge of 2025: Why Memory Prices Are Skyrocketing and What It Means for Gamers

In the ever-evolving world of PC hardware, few things can derail a gaming build quite like a sudden spike in component prices. Enter 2025’s RAM “Ramageddon”—a dramatic surge in memory costs that’s left gamers, builders, and consumers reeling. Driven primarily by the insatiable appetite of AI data centers and a pivot in manufacturing priorities, RAM prices have ballooned by 100% to over 500% in recent months, depending on the type and capacity.

A Timeline of Escalating Costs: The Data Speaks Volumes

To understand the scale of this surge, let’s look at the numbers for a staple in modern gaming builds: a 32GB DDR5 kit (typically 2x16GB at 6000MHz). Prices were relatively stable through much of 2024 and early 2025, hovering in the $90–$120 range. But from September onward, the climb turned vertical.

Average U.S. retail price for a 32GB (2x16GB) DDR5-6000 kit)

Time Period Avg. Price (USD) Change vs Jan 2024
Jan 2024 $120
Jun 2024 $100 -17%
Dec 2024 $90 -25%
Jun 2025 $95 -21%
Sep 2025 $120 0%
Oct 2025 $184 +53%
Nov 2025 $250 +108%
Dec 2025 $350 +192%

DDR4 hasn’t escaped either—a 32GB DDR4-3600 kit jumped from ~$70 in mid-2025 to $161 by fall (130% increase). Raw 16Gb DDR5 chip spot prices nearly quadrupled from $6.84 in September to $24.83 in November.

What’s Fueling the Fire?

The primary drivers:

  • AI data centers devouring high-bandwidth memory (HBM), causing Samsung, SK Hynix, and Micron to re-tool production lines away from consumer DDR5/DDR4.
  • Chinese manufacturer CXMT abruptly shifting from DDR4 to DDR5 production under government direction.
  • DRAM inventory at historic lows (8 weeks vs 31 weeks in 2023).
  • Panic buying by OEMs and consumers accelerating the spiral.

Analysts now expect the shortage to persist through 2026, with meaningful relief unlikely before 2027–2028 as new fabs come online.

The Gamer’s Dilemma

A mid-range gaming PC that cost $1,200 in June 2025 can now easily hit $1,600–$1,800 due to RAM and SSD inflation. Games demanding 32GB+ (Cyberpunk 2077 with path tracing, Starfield, Alan Wake 2, etc.) are becoming painful to run smoothly on 16GB systems. Even AMD has warned of 10% GPU price hikes in 2026 due to VRAM shortages.

Alternatives to Stay in the Game Without Going Broke

  1. Stick with DDR4 if your platform allows it – still significantly cheaper ($150–200 for 32GB vs $300–400 for DDR5).
  2. Make 16GB work – close background apps, use tools like Intelligent Standby List Cleaner, and tweak virtual memory.
  3. Buy used or leftover stock – eBay, Reddit r/hardwareswap, and enterprise pull ECC kits often sell 20–50% below current retail.
  4. Lean on cloud gaming – GeForce Now, Xbox Cloud Gaming, and Amazon Luna offload RAM demands entirely.
  5. Wait strategically – prices are expected to peak in Q1 2026; avoid panic-buying at the absolute top.

Final Thoughts

The 2025–2026 memory crunch is a painful but temporary side-effect of the AI boom. Gamers who can hold onto DDR4 platforms, optimize existing builds, or shift some playtime to the cloud will weather the storm the best. For everyone else, keep watching retailer stock and be ready to pounce when the inevitable post-peak correction finally arrives.

Article current as of December 9, 2025. Prices and forecasts can change rapidly.



Optimal F2P Progression in Diablo Immortal 2025 Ultimate Guide

 

Optimal F2P Progression in Diablo Immortal
2025 Ultimate Guide

Diablo Immortal is still going strong in 2025 and remains surprisingly F2P-friendly for PvE content. Whales dominate the very top of PvP leaderboards, but a dedicated free player can easily reach 2,000+ resonance, clear all Hell/Inferno difficulties, and enjoy every piece of story content without spending a cent.

This guide shows you the fastest, most efficient path from level 1 to endgame powerhouse — updated for Season of the Harvest (starting December 10).

1. Starting Strong: Class Choice & Leveling (1–60)

Pick a class that excels at open-world farming (OWF) — your main source of passive resources as F2P.

Best F2P classes (2025):

  • Necromancer – Skeletons auto-clear everything. King of passive farming.
  • Druid – Wolves/bears, durable AoE, great in both PvE and PvP.
  • Barbarian / Crusader – Tanky, fast clear speed, beginner-friendly.

Fastest leveling route (10–20 hours to 60):

  1. Main Story Quests (primary XP)
  2. 8 daily Bounties
  3. Side quests at level gates (Library, Fahir’s Tomb, etc.)
  4. Open-world massacre farming (Ashwold worms, Dark Wood imps)
  5. Group dungeons after level 35 for bonus XP

After 60, stay below server Paragon for the massive 800% XP bonus.

2. Your Daily/Weekly Routine (30–60 min active + passive OWF)

Activity Frequency Rewards F2P Priority
Bounties 8 daily XP, Gold, Essences Core – always do
Elder Rifts 3+ daily w/ crests Legendary Gems, Embers Use free Rare Crest + farmed ones
Challenge Rifts 3 daily Big XP, materials Ask WC for carries if stuck
Bestiary turn-ins 3 daily XP, Battle Points Collect while doing bounties
Dungeons 3 daily Set items, BP XP Speed runs in party finder
Battleground 3 daily Gems, Platinum Just participate – bots everywhere early
Open-World Farm Passive 8+ hrs Scrap, Dust, Mats Necro/Druid + 4-man groups
Helliquary Raids 2 weekly Scoria, Legendaries Drop difficulty if needed
Terror Rifts 10 weekly Legendaries, Mats Check Discord for meta affixes

3. Resource Management

  • Platinum: Sell runes, sapphires, aberrant familiars (20% chance on meld).
  • Hilts: Vault (350/week) + daily Hilt trader.
  • Essences & Mats: Passive OWF is king.
Avoid: Chasing 5★ gems early (takes ~1 year F2P to rank 4). Focus on strong 1★/2★ gems first.

4. Gear & Legendary Gem Priority

Best F2P Legendary Gems (2025 meta)

Star Gem Why it’s great for F2P
1★ Black Rose, Faltergrasp Cheap upgrades, strong in PvP
2★ Blood-Soaked Jade, Bottled Hope Best DPS/survivability, fully farmable
5★ Roiling Consequences, Blood Foe, Colossus Endgame meta – awaken with fodder over time

5. Social & Community Power

Join an active clan and warband immediately. Use World Chat or Discord for:

  • Challenge Rift carries
  • Helliquary raid groups
  • Terror Rift meta builds
  • Free power leveling

6. Long-Term Milestones

  • 2,000 resonance → competitive PvP & all PvE clearable (4–6 months consistent play)
  • Max primary/secondary gear stats
  • Full 6/6 best-in-slot set items

Final Tips

  • 30–60 minutes active play + passive OWF daily is enough to outpace casual spenders.
  • Always cap the free Battle Pass track.
  • Track current meta on r/DiabloImmortal and official Discord.
  • PvE is 100% free forever. PvP is viable for rewards and fun.

Grind smart, Nephalem — the Sanctuary is yours without a credit card.

Updated December 2025 • Pure F2P perspective • Enjoy the grind!

 

Worlds 2025: A Tale of Korean Supremacy and Regional Disparities

 

The 2025 League of Legends World Championship, hosted across Beijing, Shanghai, and Chengdu in China, concluded with T1 securing their unprecedented sixth title and first-ever three-peat by defeating KT Rolster 3-2 in a thrilling Grand Final. Featuring 17 teams from five major regions—LCK (South Korea), LPL (China), LEC (Europe/EMEA), LTA (Americas), and LCP (Pacific)—the tournament showcased a clear hierarchy of strength. LCK teams dominated from Play-In to the final, while Western regions struggled to make an impact. This article breaks down each region’s performance, highlighting key teams, standout moments, and what the results reveal about global parity—or lack thereof.

LCK (South Korea): Unrivaled Dominance

The LCK sent four teams, earning an extra slot for topping MSI 2025, and lived up to their billing as the world’s strongest region. They swept the Quarterfinals (all four advanced from Swiss) and produced both finalists, going 25-5 in inter-regional matchups—a staggering 83% win rate.

  • T1 (4th seed): Defying their domestic struggles (6th in LCK Cup, 3rd in playoffs), T1 entered as Play-In winners over Invictus Gaming (3-1) and peaked at the right time. They upset Anyone’s Legend 3-2 in Quarters, blanked Top Esports 3-0 in Semis, and edged KT in the final. Faker’s game-saving Anivia wall and Gumayusi’s Finals MVP performance (Miss Fortune ults) sealed their legacy.
  • KT Rolster (4th seed alternative): Undefeated 3-0 in Swiss, they upset Gen.G 3-1 in Semis for their deepest run since 2018.
  • Gen.G (1st seed): 3-1 Swiss exit to KT; pre-tournament favorites faltered.
  • Hanwha Life Esports (2nd seed): 3-1 Swiss, Quarters loss.

Verdict: LCK’s macro precision and adaptability crushed everyone. Their internal competition bred champions, peaking at 6.7M viewers for the all-LCK final.

LPL (China): Strong but Vulnerable

Hosts LPL also sent four teams but managed only two Quarterfinalists, falling short of expectations despite home soil and a deep pool of talent. They posted solid early results but crumbled in knockouts.

  • Anyone’s Legend (2nd seed): 3-0 Swiss, but 2-3 Quarters loss to T1.
  • Top Esports (3rd seed): 3-2 Swiss, 0-3 Semis whitewash by T1.
  • Bilibili Gaming (1st seed): Defending runners-up, stunned 1-2 by 100T in Swiss—biggest upset.

Verdict: LPL’s chaotic innovation shone in Bo1s (83% early Swiss WR), but they lacked closing power against LCK. JackeyLove noted Faker’s “exceptional leadership” as the gap.

LCP (Pacific): The Overachievers

The unified Pacific region punched above their weight with one deep run amid modest expectations.

  • CTBC Flying Oyster (1st seed): 3-2 Swiss, Quarters loss—first LCP Quarters in a decade.

Verdict: CFO’s veteran core exceeded hype, proving LCP’s growth, but depth issues persist.

LEC (Europe): Disappointing Fade

Three seeds, zero Quarterfinalists—worst showing in years (0-3 early Swiss).

  • G2 Esports (1st seed): 3-1 Swiss, Quarters loss to CFO.

Verdict: G2 showed flashes but imploded under pressure. Romain Bigeard admitted they’re “far from excellent.”

LTA (Americas): Early Exits

The merged NA/SA region was first eliminated entirely post-Swiss.

  • 100 Thieves (3rd seed): Upset BLG but Swiss exit.

Verdict: One bright spot, but overall underwhelming.

Regional Performance Summary

Region Teams Best Finish Inter-Regional WR Key Highlight
LCK 4 1st (T1), 2nd (KT) 83% (25-5) All-Korean final
LPL 4 Quarters ~60% 100T upset
LCP 3 Quarters (CFO) 50% Deepest run ever
LEC 3 Quarters (G2) 17% Zero early wins
LTA 3 Swiss 33% First out

Looking Ahead: Worlds 2026 Implications

LCK’s stranglehold (three-peat intact) exposes the East-West chasm. LPL must refine execution; Western regions need talent pipelines and mental fortitude. With $5M prize pools and record 6.7M peaks, expect bolder imports and innovation. T1’s rice cakes to LCK rivals symbolize unity in dominance—Korea reigns supreme.

 

Worlds 2025 Champion Statistics


Picks, Bans, and Meta Insights – Main Event (99 Games) • Updated November 7, 2025

The 2025 League of Legends World Championship has reached its Grand Final between KT Rolster and T1,
with Fearless Draft delivering unprecedented champion diversity across Play-Ins, Swiss, and Knockouts.
Hosted in Beijing, Shanghai, and Chengdu, the tournament on patch 25.20 has crowned tanks and engage supports as the true kings of the meta.

Most Picked Champions (Main Event)

Champion Pick Rate Games Win Rate
K’Sante 25.3% 25 32.0%
Sion 20.2% 20 70.0%
Azir 19.2% 19 52.6%
Yunara 17.2% 17 35.3%
Orianna 14.1% 14 50.0%
Poppy 12.1% 12 75.0%
Xin Zhao 11.1% 11 63.6%

Sion and Xin Zhao dominated early Swiss (84.6% combined WR Week 1). K’Sante remains the volume king despite abysmal results.

Most Banned Champions

Champion Ban Rate Bans Picks Win Rate (when picked)
Yunara 54.5% 54 14 71.4%
Neeko 46.0% 46 14 50.0%
Poppy 43.0% 43 12 75.0%
Azir 40.0% 40 19 57.9%
Rakan 35.0% 35 18 61.1%

Highest Presence (Pick + Ban)

Champion Presence Win Rate Games Status
Yunara 68.7% 71.4% 14 META QUEEN
Neeko 60.0% 50.0% 14 PERMA-BAN
Poppy 55.0% 75.0% 12 FLEX GOD
Azir 59.2% 57.9% 19 BAN OR LOSE

Standout Win Rates (5+ Games Played)

  • Poppy75.0% (12 games) – Top/Jg/Sup flex monster
  • Sion70.0% (20 games) – Unkillable engage tank
  • Yunara71.4% (14 games) – Banned 54 times for a reason
  • Xin Zhao63.6% (11 games) – Early-game jungle terror
  • Rakan – 61.1% (18 games)

Biggest Disappointments

  • K’Sante – 32.0% WR (25 games) – Most picked, least rewarded
  • Yunara (when not banned) – 35.3% WR on 17 slips
  • Jarvan IV – Recovered from 0-9 Swiss start to ~18% overall
  • Kai’Sa – 20% WR in Play-Ins, barely touched afterward

Role Meta Snapshot

  • Top Lane: Tank heaven – Sion, K’Sante, Poppy, Rumble
  • Jungle: Early-game duelists – Xin Zhao, Jarvan (recovery arc), Volibear
  • Mid: Control mages – Azir (ban-or-ruin), Orianna (78% WR Week 1), Syndra
  • ADC: Hyper-carries faded – only Jinx & Varus saw >40% WR
  • Support: Engage or die – Rakan, Neeko, Poppy flex, Nautilus

Fearless Draft Impact

93–100 unique champions projected across the tournament – highest diversity ever.
No repeated champion picks within a Bo5, forcing teams to reveal deeper pools.
Poppy’s triple-role flex (top/jungle/support) and Yunara’s 71% win-when-picked terrorized drafts.

Grand Final Prediction (T1 vs KT – Nov 9)

Expect first-pick Sion wars, Yunara perma-bans, and heavy Poppy flex battles.
The team that abuses tank engage + scaling mid the best lifts the Summoner’s Cup.

Data sourced from gol.gg (99 Main Event games) •
Leaguepedia • Oracle’s Elixir • Live updates post-Grand Final
Last updated: November 7, 2025

Full list of LoL Worlds Anthems (2014-2025)

 

Riot Games has crafted unforgettable music for League of Legends, with their iconic Worlds anthems stealing the spotlight each year. As we celebrate the 2025 anthem’s release, let’s revisit the epic tracks that have defined nearly two decades of global esports competition.

 

Year Anthem Title Artists Description YouTube Link
2014 Warriors Imagine Dragons The iconic first anthem, a rock epic with cinematic visuals of rising pros and champions. It defined Worlds’ global hype, with over 350 million views. Watch on YouTube
2015 Worlds Collide Nicki Taylor Pop-rock track about global rivalries, with clashing champions in its video. Set the tone for international showdowns. Watch on YouTube
2016 Ignite Zedd ft. Gray EDM banger capturing competitive fire, with a vibrant video of fireworks and Beijing’s finals energy. Watch on YouTube
2017 Legends Never Die Against The Current Soaring rock ballad on eternal legacy, a fan favorite performed live at Worlds. Over 300 million views. Watch on YouTube
2018 Rise The Glitch Mob, Mako, The Word Alive Gritty electronic-rock anthem about underdogs ascending, with visuals of champions rising from shadows. Watch on YouTube
2019 Phoenix Cailin Russo & Chrissy Costanza Empowering pop-rock track on rebirth, with fiery visuals of champions resurrecting. Tied to resilience themes. Watch on YouTube
2020 Take Over Jeremy McKinnon (A Day to Remember), MAX, Henry Defiant metalcore-pop mix for a post-pandemic Worlds, with virtual crowd energy and Faker’s mentorship in the video. Watch on YouTube
2021 Burn It All Down PVRIS Dark rock anthem about unleashing chaos, with apocalyptic Runeterra visuals. Captured EDG’s dramatic win. Watch on YouTube
2022 STAR WALKIN’ Lil Nas X Futuristic pop track about forging your path, with cosmic visuals and Lil Nas X’s bold energy. Watch on YouTube
2023 GODS NewJeans Sleek K-pop anthem with divine themes, featuring ethereal choreography and champion cameos. Marked Riot’s idol collab push. Watch on YouTube
2024 Heavy Is the Crown Linkin Park Nu-metal track on the weight of legacy, with Mike Shinoda and Emirhan “Cem” Çimen. Video revisits 10 years of Worlds. Watch on YouTube
2025 Sacrifice Sacrifice ft. G.E.M. (鄧紫棋) Powerful ballad for LoL Esports’ 15th anniversary, exploring sacrifice for legacy with Faker cameos. Released yesterday, already trending. Watch on YouTube

 

We hope you’ve been enjoying these groovy tunes, and look forward to see who hoists the Summoner’s Cup this upcoming year!

The Forgotten Esport: A Decade of Hearthstone’s Rise and Fall

Introduction

Once a titan in the esports arena, Hearthstone has faded into obscurity amid the roar of MOBAs and battle royales. Launched by Blizzard Entertainment in March 2014 as a free-to-play digital collectible card game set in the Warcraft universe, Hearthstone quickly captured millions with its accessible yet strategic gameplay. Players build decks from hundreds of cards, each representing spells, minions, and heroes, to outmaneuver opponents in turn-based duels. What began as a casual pastime exploded into a professional scene, drawing peak viewership of over 291,000 in 2018 and total prize pools exceeding $40 million across its history. Yet, by 2025, the game’s esports footprint has shrunk dramatically, prompting questions about its trajectory. This article succinctly traces Hearthstone’s esports evolution over the past decade and examines whether recent “flavorful” expansions—those rich in thematic depth and cross-IP ties, like the StarCraft-inspired Heroes of StarCraft Mini-Set—have reignited the player base.

The Trajectory: A Boom, a Bust, and a Flicker of Revival

Hearthstone’s esports ascent was meteoric. By late 2014, its inaugural World Championship at BlizzCon boasted a $250,000 prize pool, crowning James “Firebat” Kostesich as the first champion. The 2016 World Tour alone distributed nearly $1.9 million, with structured seasons (Summer, Fall, Winter, Spring) funneling regional qualifiers into global showdowns. Viewership peaked in 2018, fueled by charismatic streamers and innovative formats like Conquest, while player counts soared—reaching 100 million registered users by November that year.
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The decline set in around 2020. Post-2018, average Twitch viewership plummeted from highs of 50,000+ to 14,600 by April 2025. Esports suffered cuts: the 2023 program slashed events and prize pools to $650,000 total, down from millions annually, amid Blizzard’s broader turmoil, including the NetEase fallout in China—a key market. The 2024 World Championship final drew a dismal 21,786 peak viewers, the lowest ever. Player metrics reflect this: monthly active users (MAU) hovered around 3-3.3 million in 2024 but dipped below 2.5 million by mid-2025, with daily averages of 190,000-250,000.

Contributing factors included power creep from expansions, monetization fatigue, and a pivot to modes like Battlegrounds over ranked play. Yet, 2025 signals a turnaround: Blizzard revived esports with three qualifying periods (Spring, Summer, Last Chance), two Masters Tour Championships, and a $500,000 World Championship for 16 players. Integrating Chinese competitors and ladder-based points aims to broaden access, though skeptics note the “wider but shorter” structure may not restore past glory.

Flavorful Expansions: A Boost for Players?

Blizzard has leaned into “flavorful” expansions to recapture magic—these sets emphasize immersive lore, innovative mechanics, and crossovers. The Year of the Pegasus (2024) kicked off with Whizbang’s Workshop (March 2024), a nostalgic toy-themed set with throwback mechanics like Miniaturize, which coincided with MAU peaking at 2.47 million in January before stabilizing around 2.3-2.4 million through summer. Revenue hit $19 million in October 2024, tied to major releases, but fell 80% to $3.7 million by February 2025, underscoring event-driven spikes rather than sustained growth.

Perils in Paradise (July 2024), a tropical resort adventure with Tourist mechanics blending classes, maintained steady engagement but didn’t reverse the downward trend—MAU slid to 2.2 million by June 2025. Earlier sets like Showdown in the Badlands (November 2023) introduced Quickdraw and Excavate for Wild West flair, while March of the Lich King (December 2022) debuted the Death Knight class and Undead type, briefly boosting interest with its epic narrative.

The most intriguing test is the Heroes of StarCraft Mini-Set (late 2024), Blizzard’s bold crossover infusing Protoss, Terran, and Zerg themes across classes (e.g., Zerg for Death Knight/Hunter). Announced during Warcraft’s 30th anniversary, it taps StarCraft’s esports legacy to evoke Hearthstone’s roots. Launch data shows a modest uptick: MAU rose to 3.28 million in October 2024 from 2.37 million in August, aligning with the Mini-Set’s hype and pre-release events. Revenue surged accordingly, suggesting cross-IP appeal drew lapsed players. However, by early 2025, numbers reverted to ~2.5 million, indicating a temporary “flavor boost” rather than transformation. Esports-wise, flavorful sets enhance viewer spectacle—StarCraft’s strategic depth mirrors Hearthstone’s mind games—but haven’t yet correlated with viewership rebounds beyond niche spikes.

Conclusion: Embers of a Once-Blazing Fire

Hearthstone’s last decade traces a classic esports arc: explosive growth, overextension, and contraction. From 2015’s 30 million players to 2025’s steady 2-3 million MAU, the game endures as a Blizzard staple, buoyed by flavorful expansions that spike engagement during launches. The StarCraft Mini-Set proves crossovers can stir nostalgia and revenue, but sustained impact eludes it amid broader fatigue. With esports reinvigorated for 2025’s Year of the Raptor—featuring Into the Emerald Dream, The Shrouded City, and Heroes of Time—Hearthstone may yet draw wanderers back to the Tavern. For now, it’s no longer the forgotten esport; it’s a resilient underdog, whispering tales of glory to those who listen.

Simple Build Orders for League of Legends Archetypes: A Beginner’s Guide

 

Welcome to the world of League of Legends! As a new player, building items can feel overwhelming with hundreds of options and constant meta changes. This guide simplifies it by focusing on archetypes—broad categories of champions and roles—rather than specific heroes. We’ll outline a basic template for each major archetype, broken into three phases: Early Game (first 10-15 minutes, focus on sustain and farming), Mid Game (15-25 minutes, power spikes for fights), and Late Game (25+ minutes, scaling into teamfights).

Key Tips Before Starting:

  • These are templates—adapt based on your champion, enemy team, and game flow (e.g., build anti-heal if they’re sustaining a lot).
  • Always start with recommended starting items from the shop (e.g., Doran’s items).
  • Use sites like U.GG or the in-game shop suggestions for specifics once comfortable.
  • Patch 15.19 (as of October 2025) influences these—check for updates!

1. Tank (Top/Jungle/Support: Durable Frontliners)

Tanks absorb damage and initiate fights. Prioritize health, resistances, and crowd control.

Phase Core Items Why?
Early Game Bramble Vest or Cloth Armor + Null-Magic Mantle, Boots Cheap sustain against poke; basic resistances.
Mid Game Thornmail or Spirit Visage, Mercury’s Treads or Plated Steelcaps Reflect damage or magic amp; tenacity for CC-heavy enemies.
Late Game Randuin’s Omen, Zeke’s Convergence, Warmog’s Armor Anti-crit, team utility, massive health pool.

2. Fighter/Bruiser (Top/Jungle: Melee Damage Dealers)

Fighters mix damage and durability. Build for sustained trades and dueling.

Phase Core Items Why?
Early Game Tiamat or Phage, Boots Wave clear and health sustain.
Mid Game Trinity Force or Ravenous Hydra, Plated Steelcaps Burst on-hit or AOE clear; armor for trades.
Late Game Sterak’s Gage, Death’s Dance, Guardian Angel Shield for survivability, bleed reduction, revive for fights.

3. Assassin (Jungle/Mid: Burst Damage Assassins)

Assassins dive backlines for quick kills. Focus on lethality and mobility.

Phase Core Items Why?
Early Game Long Sword + Refillable Potion, Boots Cheap AD for ganks.
Mid Game Duskblade of Draktharr or Youmuu’s Ghostblade, Ionian Boots of Lucidity Burst execution or active speed; CDR for combos.
Late Game Edge of Night, Serylda’s Grudge, Guardian Angel Spell shield, slow penetration, safety net.

4. Mage (Mid/Support: Ranged AP Casters)

Mages poke and control with spells. Build for mana, AP, and CDR.

Phase Core Items Why?
Early Game Lost Chapter or Amplifying Tome, Sorcerer’s Shoes Mana sustain and burst.
Mid Game Luden’s Companion or Liandry’s Torment, Boots Mana burst or burn vs tanks.
Late Game Shadowflame, Rabadon’s Deathcap, Void Staff Magic pen for squishies and resists.

5. Marksman (ADC: Ranged Auto-Attack Carry)

Marksmen scale with attacks. Prioritize AD, AS, and crit.

Phase Core Items Why?
Early Game B.F. Sword or Pickaxe, Boots Early AD spike.
Mid Game Kraken Slayer or Infinity Edge, Berserker’s Greaves True damage on-hits or crit power; attack speed.
Late Game Phantom Dancer, Bloodthirster, Lord Dominik’s Regards Mobility, lifesteal, anti-tank armor pen.

6. Enchanter (Support: Buffing Healers)

Enchanters protect allies. Focus on AP, mana, and auras.

Phase Core Items Why?
Early Game Faerie Charm + 2x Refillable Potions, Boots Mana regen for spells.
Mid Game Shurelya’s Battlesong or Moonstone Renewer, Ionian Boots Speed/heal amp; CDR.
Late Game Mikael’s Blessing, Ardent Censer, Redemption CC cleanse, on-hit buffs, AOE heal.

This template gives you a solid foundation without overload. Practice in normals, watch beginner guides on YouTube, and remember: the best build wins the game you play, not the one you plan. Good luck on the Rift—may your KDA be ever in your favor!

Updated for Patch 15.19 (October 2025). Items may change with balance patches.