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Simple Build Orders for League of Legends Archetypes: A Beginner’s Guide

EsportsHeaven 2025-10-06 06:10:56
  Welcome to the world of League of Legends! As a new player, building items can feel overwhelming with hundreds of options and constant meta changes. This guide simplifies it by focusing on archetypes—broad categories of champions and roles—rather than specific heroes. We'll outline a basic template for each major archetype, broken into three phases: Early Game (first 10-15 minutes, focus on sustain and farming), Mid Game (15-25 minutes, power spikes for fights), and Late Game (25+ minutes, scaling into teamfights). Key Tips Before Starting:
  • These are templates—adapt based on your champion, enemy team, and game flow (e.g., build anti-heal if they're sustaining a lot).
  • Always start with recommended starting items from the shop (e.g., Doran's items).
  • Use sites like U.GG or the in-game shop suggestions for specifics once comfortable.
  • Patch 15.19 (as of October 2025) influences these—check for updates!

1. Tank (Top/Jungle/Support: Durable Frontliners)

Tanks absorb damage and initiate fights. Prioritize health, resistances, and crowd control.
Phase Core Items Why?
Early Game Bramble Vest or Cloth Armor + Null-Magic Mantle, Boots Cheap sustain against poke; basic resistances.
Mid Game Thornmail or Spirit Visage, Mercury's Treads or Plated Steelcaps Reflect damage or magic amp; tenacity for CC-heavy enemies.
Late Game Randuin's Omen, Zeke's Convergence, Warmog's Armor Anti-crit, team utility, massive health pool.

2. Fighter/Bruiser (Top/Jungle: Melee Damage Dealers)

Fighters mix damage and durability. Build for sustained trades and dueling.
Phase Core Items Why?
Early Game Tiamat or Phage, Boots Wave clear and health sustain.
Mid Game Trinity Force or Ravenous Hydra, Plated Steelcaps Burst on-hit or AOE clear; armor for trades.
Late Game Sterak's Gage, Death's Dance, Guardian Angel Shield for survivability, bleed reduction, revive for fights.

3. Assassin (Jungle/Mid: Burst Damage Assassins)

Assassins dive backlines for quick kills. Focus on lethality and mobility.
Phase Core Items Why?
Early Game Long Sword + Refillable Potion, Boots Cheap AD for ganks.
Mid Game Duskblade of Draktharr or Youmuu's Ghostblade, Ionian Boots of Lucidity Burst execution or active speed; CDR for combos.
Late Game Edge of Night, Serylda's Grudge, Guardian Angel Spell shield, slow penetration, safety net.

4. Mage (Mid/Support: Ranged AP Casters)

Mages poke and control with spells. Build for mana, AP, and CDR.
Phase Core Items Why?
Early Game Lost Chapter or Amplifying Tome, Sorcerer's Shoes Mana sustain and burst.
Mid Game Luden's Companion or Liandry's Torment, Boots Mana burst or burn vs tanks.
Late Game Shadowflame, Rabadon's Deathcap, Void Staff Magic pen for squishies and resists.

5. Marksman (ADC: Ranged Auto-Attack Carry)

Marksmen scale with attacks. Prioritize AD, AS, and crit.
Phase Core Items Why?
Early Game B.F. Sword or Pickaxe, Boots Early AD spike.
Mid Game Kraken Slayer or Infinity Edge, Berserker's Greaves True damage on-hits or crit power; attack speed.
Late Game Phantom Dancer, Bloodthirster, Lord Dominik's Regards Mobility, lifesteal, anti-tank armor pen.

6. Enchanter (Support: Buffing Healers)

Enchanters protect allies. Focus on AP, mana, and auras.
Phase Core Items Why?
Early Game Faerie Charm + 2x Refillable Potions, Boots Mana regen for spells.
Mid Game Shurelya's Battlesong or Moonstone Renewer, Ionian Boots Speed/heal amp; CDR.
Late Game Mikael's Blessing, Ardent Censer, Redemption CC cleanse, on-hit buffs, AOE heal.
This template gives you a solid foundation without overload. Practice in normals, watch beginner guides on YouTube, and remember: the best build wins the game you play, not the one you plan. Good luck on the Rift—may your KDA be ever in your favor! Updated for Patch 15.19 (October 2025). Items may change with balance patches.  
 

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