Welcome to the world of
League of Legends! As a new player, building items can feel overwhelming with hundreds of options and constant meta changes. This guide simplifies it by focusing on
archetypes—broad categories of champions and roles—rather than specific heroes. We'll outline a basic template for each major archetype, broken into three phases:
Early Game (first 10-15 minutes, focus on sustain and farming),
Mid Game (15-25 minutes, power spikes for fights), and
Late Game (25+ minutes, scaling into teamfights).
Key Tips Before Starting:
- These are templates—adapt based on your champion, enemy team, and game flow (e.g., build anti-heal if they're sustaining a lot).
- Always start with recommended starting items from the shop (e.g., Doran's items).
- Use sites like U.GG or the in-game shop suggestions for specifics once comfortable.
- Patch 15.19 (as of October 2025) influences these—check for updates!
1. Tank (Top/Jungle/Support: Durable Frontliners)
Tanks absorb damage and initiate fights. Prioritize health, resistances, and crowd control.
Phase |
Core Items |
Why? |
Early Game |
Bramble Vest or Cloth Armor + Null-Magic Mantle, Boots |
Cheap sustain against poke; basic resistances. |
Mid Game |
Thornmail or Spirit Visage, Mercury's Treads or Plated Steelcaps |
Reflect damage or magic amp; tenacity for CC-heavy enemies. |
Late Game |
Randuin's Omen, Zeke's Convergence, Warmog's Armor |
Anti-crit, team utility, massive health pool. |
2. Fighter/Bruiser (Top/Jungle: Melee Damage Dealers)
Fighters mix damage and durability. Build for sustained trades and dueling.
Phase |
Core Items |
Why? |
Early Game |
Tiamat or Phage, Boots |
Wave clear and health sustain. |
Mid Game |
Trinity Force or Ravenous Hydra, Plated Steelcaps |
Burst on-hit or AOE clear; armor for trades. |
Late Game |
Sterak's Gage, Death's Dance, Guardian Angel |
Shield for survivability, bleed reduction, revive for fights. |
3. Assassin (Jungle/Mid: Burst Damage Assassins)
Assassins dive backlines for quick kills. Focus on lethality and mobility.
Phase |
Core Items |
Why? |
Early Game |
Long Sword + Refillable Potion, Boots |
Cheap AD for ganks. |
Mid Game |
Duskblade of Draktharr or Youmuu's Ghostblade, Ionian Boots of Lucidity |
Burst execution or active speed; CDR for combos. |
Late Game |
Edge of Night, Serylda's Grudge, Guardian Angel |
Spell shield, slow penetration, safety net. |
4. Mage (Mid/Support: Ranged AP Casters)
Mages poke and control with spells. Build for mana, AP, and CDR.
Phase |
Core Items |
Why? |
Early Game |
Lost Chapter or Amplifying Tome, Sorcerer's Shoes |
Mana sustain and burst. |
Mid Game |
Luden's Companion or Liandry's Torment, Boots |
Mana burst or burn vs tanks. |
Late Game |
Shadowflame, Rabadon's Deathcap, Void Staff |
Magic pen for squishies and resists. |
5. Marksman (ADC: Ranged Auto-Attack Carry)
Marksmen scale with attacks. Prioritize AD, AS, and crit.
Phase |
Core Items |
Why? |
Early Game |
B.F. Sword or Pickaxe, Boots |
Early AD spike. |
Mid Game |
Kraken Slayer or Infinity Edge, Berserker's Greaves |
True damage on-hits or crit power; attack speed. |
Late Game |
Phantom Dancer, Bloodthirster, Lord Dominik's Regards |
Mobility, lifesteal, anti-tank armor pen. |
6. Enchanter (Support: Buffing Healers)
Enchanters protect allies. Focus on AP, mana, and auras.
Phase |
Core Items |
Why? |
Early Game |
Faerie Charm + 2x Refillable Potions, Boots |
Mana regen for spells. |
Mid Game |
Shurelya's Battlesong or Moonstone Renewer, Ionian Boots |
Speed/heal amp; CDR. |
Late Game |
Mikael's Blessing, Ardent Censer, Redemption |
CC cleanse, on-hit buffs, AOE heal. |
This template gives you a solid foundation without overload. Practice in normals, watch beginner guides on YouTube, and remember: the best build wins the game you play, not the one you plan. Good luck on the Rift—may your KDA be ever in your favor!
Updated for Patch 15.19 (October 2025). Items may change with balance patches.