p
Flash's Terran was considered the "4th race". His mastery set an unreachable standard.
Even though StarCraft is a 1v1 esport, it still had the “rival org” hype due to the nature of team leagues. Much like modern esports, it had underdog stories, but was largely dominated by the “rich orgs” like SKT, KT, and CJ Entus. Players under two different banners would face off against each other, with the winner staying, and with no player being submitted twice in the first four sets. If the set ended in a tie, one player from each org would be chosen to play an “Ace Match” to determine who would advance. If one player defeated every sent player from another org, it was considered an “all kill.” Going back to The Esports Night broadcast, perhaps the most entertaining part was that it served as a history lesson even to those who haven’t had any investment into the StarCraft scene. It’s fun to explore how fundamentally different things were in the past, but how much of Korean esports culture you can see clearly rooted from the early Brood War days.Sick spacesuit gamer.
The game has such a rich history that I still feel has not been replicated to this day. Competition was stiff, as work ethic was unprecedented in Brood War’s peak. Amateurs would practice endless hours just to acquire a pro or semi-pro license from KeSPA. You’d have to train unbelievably hard to win a Courage tournament, or if you were really lucky, you could be gifted with a license from a pro team to become a semi-pro. Even after you’d accomplished all of that, your grind had just begun. The next step was to spend 1-2 years trying to become part of an org’s A-team. You see, only A-team players are considered actual progamers and can play in the sanctioned, televised KeSPA leagues. B-team members were glorified practice partners for the A-team players. So finally, you’ve made it as an A-team, certified progamer! Except there’s no room for complacency in this era, so you better maintain peak form. On a monthly basis, coaches would shift teammates between A and B teams based on performance and in-house tournaments. All of this, for the most difficult game in the world. --- If all that’s not enough to excite you, I’ll maybe concede that Brood War isn’t the spectator experience for you. For me, providing all of this context is a reminder and refresher of why the game and its scene is so exciting, even as a currently inactive player. Knowing so much effort was required for even a chance to play on the big stage, with the stakes nearly as high as the skill ceiling — it gives me chills going through the annals of Brood War history. So much of esports history in general stems from Brood War, making it fun even if you don’t particularly care. Brood War players have gone on to be accomplished poker stars, personal trainers, and seasoned coaches of other esports titles such as League of Legends and Overwatch. Unfortunately, I realize there’s (probably) not a whole lot of financial incentive in trying to do this frequently, but I do believe in the value of it being done more often. It’s also pretty hard to dig up very old VODs, but the MedryBW Twitch channel is an excellent resource for catching up on historical games without reading about them. Otherwise, if you’re lucky, you can find torrents of old VODs lying around. It’s all very important history, and very inaccessible to the layman, which exacerbates the importance of historical broadcasts and “showmatch” events with a historical context. Wishful thinking, but maybe due to the decline in viewership in Overwatch League, Blizzard might consider bolstering its roots competitively. Since that probably won’t happen, make sure to watch the VODs I've linked and catch the next season of ASL where Flash is deciding to go all Random, HELLO? You won't regret it.