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Teamfight Tactics Beginners Guide

Volamel 2019-07-11 04:01:39 [Sassy_Social_Share]
  If you’ve been living under a rock and haven’t heard, Riot Games has introduced their own auto battler to the mix called Teamfight Tactics. Over the last week, I’ve played the game non-stop and have jotted down little notes that have helped me and I hope they can help you too. Before we get into the guide, I can’t stress enough how important having a little cheat sheet up is on your phone or second monitor. has a fantastic site that shows you everything you need to know. I like them particularly for their item cheat sheet, but there are more comprehensive and detailed ones out there if you look for them. 
In Teamfight Tactics you are rewarded for consecutive wins or losses. A three-game streak nets you one extra gold, a five-game streak gives you two extra gold and a seven-game streak gives you three extra gold. Protect these streaks at all costs. You might see your favorite streamer push for early levels or rerolls or doing nothing at all--which might leave you scratching your head. Take a look at their health. They’re probably trying to keep their streak alive to maintain a strong economy.  Speaking of economy, we need to touch on interest gold. For every ten gold you have saved, you gain an extra gold at the start of your next turn up to five extra gold. However, trying too hard to reach 50 gold, which is the max interest, can be greedy. Your health is also a resource and it needs to be balanced against your income. Don’t stray too far in one direction. Foresight in items and build is one of the most important aspects of the game. Know what you’re looking for ahead of time and plan accordingly, but also have backup plans. There are only so many Recurve Bows to go around! Stay flexible early, but don’t try and do too much in the mid-game. You’ll fall behind economically and lose out on build positioning. Knowing when to be decisive is going to make your build very strong and will win you games. A fun word of advice: don’t be mad when you sell a pair and get them back in your next pack or refresh. The game pulls units from a finite pool of units. They’re probably your units that you just sold and thus put back into the pool. You’re not missing out. There will be times where no matter what you can’t find the units necessary to make your three star carry. Don’t be scared to sell your early game carry to stack items on your late game hyper carry. For example, if you have good items on an early game carry, you can sell the unit and put their items on a late game, like Draven or Aurelion Sol and replace the other two-star unit from one on your bench. It’s not ideal, but this strategy can help save you late in the game. A filler unit is a piece that brings some form of utility outside of your build order. Some great filler units are Cho’Gath, Kassadin, Blitzcrank, Sejuani, Leona, and Kayle. - Cho’Gath is easily one of the better utility units in the game. His damage is solid, he’s tanky, and his ultimate is insane. It has a huge radius, it’s nearly instant cast, and can genuinely hurt if given the proper items. If your composition doesn’t know where to go and you find a Cho’Gath, consider putting him in. You won’t be disappointed. - Kassadin just bullies enemy pieces. He’s deceptively tanky and denies enemy units from using their ultimates by burning their mana. Again, just a very valuable unit that fits in almost any composition in the early to mid-game. - Don’t sleep on Blitzcrank, he can sneak some round wins for you. Think about where people position their carries. Usually, people don’t understand or play around the possibility of a Blitzcrank and they stick their carries in the corner. Blitzcrank pulls the farthest unit away from its respective team and knocks them into the air. Not only does this pull the enemies most important piece to you, but it also stuns them, which stops their flow of damage. - Sejuani and Leona are solid units but need a little more assistance compared to their peers. Both have really good crowd-control based ultimates, but each needs a little more acceleration due to how slowly their ultimates come online. If possible, putting a Frozen Heart on them makes them shine, but they also come with strong synergies. Sejuani comes with a nice Knight bonus which could help her and a friend survive a little longer and Leona comes with Noble which, if applicable, could give a nice defensive buff to one of your units. I’d take Sejuani over Leona most of the time, but if your hurting for some crowd-control and you find a Leona, she isn’t a bad choice.  - Kayle needs some assistance but her ultimate can easily turn the tables. Being able to make the lowest health unit on your board invulnerable is important. Not only does it slow your enemies mana gain, but it makes your units a little bulkier. If you can afford to give her some mana items or push her to make her a two-star do it, you won’t be disappointed.  Synergies are good but don’t sacrifice two stars in the early-mid game for them. For example, Wild is an incredibly good Tribe, but you’ll often find yourself in a situation where you find a Gnar and immediately want to put it in for the max Wild bonus. Be careful, trying to force the Gnar in might cost you a considerable amount of health and punish your economy.  If your composition is kinda aimless and you don’t know where you’re headed, don’t be afraid to pull the trigger on a high-level unit and build around it. For example, if you just find an early Draven or Aurielion Sol, try tailoring your composition to them.  You’re going to run into situations during the carousel rounds where you forget what items you had on your bench. Worry not, your health bar is color-coded to where your board is positioned on the minimap. With how important items are in the game you need to know what level two items your building into or what your build needs. For the creep rounds (or PVE rounds) here are some quick tips: - Krugs heal each other when killed. If you split your damage against multiple Krugs then they’ll heal for more. Stack against the rightmost Krug on your board to quickly focus him down and avoid this. - The Wolf round can be tricky but are easily beatable at any time. You can either stack in a corner with your tanky units on the edges or you can sit in the middle and put your tanks in the back. - The Dragon’s attacks deal splash damage to your units. To mitigate this, position your units with one space between them. If you find an item combo that works well on a unit, but that unit has a level one component already equipped, combine the item on a throwaway unit and then sell the throwaway unit and equip the item on the desired unit.
Joseph “Volamel” Franco has followed esports since the MLGs of 2006. He started out primarily following Starcraft 2, Halo 3, and Super Smash Bros. Melee. He has transitioned from viewer to journalist and writes freelance primarily about Overwatch and League of Legends. If you would to follow his thoughts you can follow him at @Volamel. Images courtesy of Blizzard Entertainment.

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