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It must certainly be heartbreaking in exposing such elements since you may have known many of them in person. What was the feeling like when you found out these individuals were involved in such a thing, especially when one exploit opened up a Pandora’s box that just kept on giving?
It's obviously disappointing to find out that we did have some people trying to gain an unfair advantage during professional matches in our scene. For me, it doesn't really matter if I knew them or not - I've been in this scene for so long that I probably knew 90% of that list anyway.
I realise that unfortunately I opened a Pandora's box and this is going to be one of the biggest scandals in CSGO history and it’s going to hurt our scene a lot. Obviously it was never my intention to hurt the scene, for money or followers or whatever. I do believe that competitive integrity is something we must protect at all costs and in my eyes, this is exactly what I was doing. So I don’t really feel bad about doing this whole investigation, it was needed. I might've handled it differently, for example it could've been all handled behind the closed doors, but in the end - I did what I thought was best at the time.
Which outing hit you the hardest, one that you did not expect at all?
Look, when I started going through demos I honestly didn't expect to find anyone abusing this bug. So I think what surprises me the most is the sheer number of incidents found. Obviously HUNDEN’s case was a huge surprise to me - after all he was the person who reported this bug to me in the first place, so I would never suspect him of abusing it.
It must have been a helluva workload untangling this entire mess. How many hours did you put in along with your colleagues/friends?
It was indeed a lot of work and it still is (let's not forget the investigation is ongoing). Along with my friend Steve, we essentially worked 12 hour shifts on this, basically every day. Our workflow was a bit unconventional I guess, as I would start working while he was still asleep and we would basically switch as soon as I was going to sleep, so we can keep this process going for 24/7. He is in the US and I am in Europe, so I would go to sleep and leave him a short report of what was done and what still needs to be done and then I would wake up and see him working on stuff, we would talk about what we found, he would go to sleep and I would continue working. It was like that for at least a month.
Once ESIC opened up an inquiry into historical spectator bug exploitation, I basically worked 16 hours per day (for the first three weeks) on this to try and get as much done as it was only possible. I didn't want this to drag out for 8 months, I felt it was important for our scene to close this negative chapter as quickly as it was only possible, so we can move on and talk about great Counter-Strike games, instead of playing coach bingo. I felt personally responsible to get this done.
Do you believe this situation could have been dealt in a better way by the authorities involved? Do you feel that the punishment meted out is justifiable? Do you believe that Valve should have fixed this bug a long time back since this was a known bug?
I thought about this a lot and I don't think there is a perfect way to deal with such a shitty situation (I am talking about the way it was handled when it was discovered in August). I think no matter how this would've been announced - there would be a lot of criticism anyway, simply because a lot of big names were involved and these names have a huge following behind them. Of course there are always things we all could've done differently - possibly better. I always push for transparency and I think we need more of it in esports in general.
I have mixed feelings about the punishments, but I think it's very hard to find a middle ground that pleases every single member of our community. ESIC are experts in this field and we have to trust them.
As for Valve - well, people claim they knew based on a tweet that pita made, but that's the thing - they didn't know. One coach reported this bug via DMs on Twitter back in 2017, but there is absolutely no guarantee they even read his message. They have almost a million followers and I am sure they get spammed every single day with all sorts of messages on Twitter - does anyone really believe they read every single message? There are proper communication channels for people to use, Twitter DMs is definitely not one of them. So I don't blame Valve, people within our community simply failed to report it to them via proper communication channels.
Let’s not forget that when I reported this bug to Valve, it got fixed in two weeks time and I used the same email that Valve has communicated for public use.
That said, you were previously head referee at ESLCS, IEM, ESL ONE, and now you’re a freelancer. Why the change? To chase other opportunities? Explain.
There were several different reasons for my departure from ESL. In some way, I felt like my time had come to an end - in my eyes I accomplished everything I possibly could with them in my previous position. When I joined ESL, CS league operations were a bit of a mess really, but when I was leaving - ESL's admin team was considered as the best one in CS. Minimal delay, not many technical issues, best format, great event standard for players and so on. Go ahead and check out the opinions of ESL events before 2017 and see how the public perception has changed from 2017 onwards. With every year it gets better and better. Obviously it was not all thanks to me, I worked with - among others - great IT and player management teams and together we set a new standard for CSGO events.
Don't get me wrong, I loved what I was doing and I would have probably kept going, but I was overworked and underpaid and because of that I kept losing my motivation. I was overworked for a very long time and I pushed for changes that would enable me to get some rest between events, but unfortunately that never happened. I think at some point I had 8 months of overtime accumulated... On the other hand, I had a chance to freelance - which meant less work and more pay.
I was also very curious about how other TOs operate as I want to constantly improve. I knew that if I left, I would get a chance to work with DH, BLAST, FACEIT and so on and that would give me a chance to develop my skills even further.
Okay, let’s talk about contracts, or lack thereof, being offered by TO’s on a long term basis. As a freelancer, what is your take on this?
Well, it’s just how it is - I think that’s how freelancing works in general, no? You don’t have any guarantees as a freelancer in esports no matter what position you have. Would I prefer this to change? Of course, but we have to be realistic and work with what we have. It sucks, because as an example - I have no idea how much work or if at all I will have any work next year.
But it’s the same for everyone - not only referees are affected. Talent, IT, content people, photographers - we are all in the same boat. We discuss this topic between ourselves a lot, but there isn’t really anything we can do to improve our situation, it has to come from TOs. At the end of the day, it’s just business for TOs and they will obviously try and save money at every single opportunity
Moving on, how have you dealt with being caged inside your house in this COVID pandemic? Relieved that you can work from the comfort of your home and not travel to events like you used to for the majority of the year?
I know that sounds crazy, but I don’t think being caged inside my own house had that much effect on me. Yeah, it sucks to not be able to socialize with friends outside, but we stay in touch online. Work has kept me sane in a way (I have so much work that it doesn’t even cross my mind to think about socializing - a bit sad, I know).
I definitely miss events and normal - pre-covid - life. Luckily for me, I still have some work and this work has kept me busy, but I would definitely prefer to go back to offline events. Yes - with offline events I would spend many more days away from home, but by going freelance I do have a choice of skipping some events to get proper rest, a choice I didn't really have before when I was full time.
So not much has changed in terms of my work schedule really, I still do basically the same number of events, but their duration is simply longer. You have to remember that most online events are longer compared to offline events, meaning I actually end up working more in this covid era. Even though I am working from home, I am essentially stuck in front of my PC for 12 hours per day on average, so not much I can do between work and sleep anyway.
To those aspiring to become referees in the future, what is your advice to them?
I would recommend starting off by getting some experience on platforms like ESL Play, FACEIT, ESEA. These platforms are always looking for voluntary admins and it's a really good starting point.
What I will say though is - you have to be prepared to invest some time and money to become a referee. I spent quite a big chunk of my student loan on my first few events. I had to pay for my own flight tickets, I had to pay for accommodation, I had to pay for my own food - all that to be able to work my first few events and I wouldn't get a single penny for this work - it was all voluntary. Unfortunately even though the scene is now a lot bigger, not much has changed in that department and newcomers still have to invest some of their own money to get their first chance.
Alright, that’s a wrap. Leave us with a quote that you take inspiration from in life.
I don't really have a quote like that. I believe in hard work.